Consumable Overview
Consumables are purchased with Cash in the Shop and used during combat for HP restoration, speed boosts, and regeneration. They are essential for extended public lobby sessions where multiple fights without respawn drain your HP pool.
Soda & Health Pack
Soda restores a small amount of HP instantly — cheap and spammable for minor recovery between skirmishes. The Addict achievement requires drinking 20 sodas in one life. Health Pack restores significant HP and is the primary mid-fight recovery tool. Use behind cover or after creating space with dash.
Health Pack animation is punishable — never consume in front of an aggressive Vessel or Black Death rushing you down.
Energy Drink & RCT Pill
Energy Drink provides a temporary speed boost for repositioning, chase-downs, and escaping third-party ganks. Reverse Cursed Technique Pill offers gradual HP regeneration over time — best used between engagements when you expect another fight within 30 seconds.
Cash Economy
Daily quests reward 15 Cash each (up to 45/day). Weekly quests pay 100 Cash each (up to 300/week). Codes provide bonus Cash occasionally. Budget consumables for serious sessions — running out of Health Packs mid-lobby forces passive play.